Fs Texture Converter Dds

Convert the textures to the DDS format, and it should work. This works great. I tried a few freeware planes and they all seem to have the same problem.
I am still not aware of any great advantages in converting existing BMP textures to DDS but I know a lot of people are promoting it as some sort of speed booster. FSX will happily handle all the FS texture formats that have ever been used. For the small number of textures used on an aircraft any performance improvement with DDS will be tiny.
BMP textures (as used by FS) are just DDS textures with a different file header. The internal data is identical. Literally identical - you could replace the header section of a BMP texture with a suitable DDS header and you would end up with a perfect DDS file. Fileice.net Downloader Online more. It would even be the right way up.
If you are using the DXTBmp Send to Editor option to send the image to photoshop for editing then you can just 'save' in photoshop and use the DXTBmp 'Reload after Edit' option to bring the edited version back to DXTBmp. This is the recommended way to edit via DXTBmp.
Initially DXTBmp is set to use MSPaint as the editor as everyone will have that on their system. To change the editor to photoshop use the Prefs->Select Editor option to browse to the photoshop program file (pshop.exe?) wherever it is located on your system. If you are just editing in photoshop using an image you had converted earlier then you run the risk of losing any alpha data unless you are working in Targa format. You can save it from photoshop in a suitable format (Targa or BMP) and then load it into DXTBmp by the normal File->Open but unless you included the alpha in the original conversion for editing and saved from photoshop in 32 bit Targa you will find it has a blank alha channel. Thanks for the help. I have been saving in DXT format. I think what i'll do now is like you said save them at 32bit until i'm happy with the results and then save it at DXT3. Download Torrent Xbox Backup Creator.
Does that sound right? What I have been doing is opening the BMP in DXTBmp and hitting the send to editor button, enlarging the image to 1024x1024 but re working the whole image from scratch with new fonts etc then saving it. Open it back up in DXTBmp and saving it as DXT3 which now i'll save as 32 bit until I have desired results.
Never would have thought I could loose quality by saving it at DXT format. Lands End. Once again i'll get back to it and post some results. Thanks again.
You've been a great help.